@startuml
sprite $hand_pointer_o [48x48/16] {
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!define FA_HAND_POINTER_O(_alias) ENTITY(rectangle,black,hand_pointer_o,_alias,FA HAND_POINTER_O)
!define FA_HAND_POINTER_O(_alias, _label) ENTITY(rectangle,black,hand_pointer_o,_label, _alias,FA HAND_POINTER_O)
!define FA_HAND_POINTER_O(_alias, _label, _shape) ENTITY(_shape,black,hand_pointer_o,_label, _alias,FA HAND_POINTER_O)
!define FA_HAND_POINTER_O(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_pointer_o,_label, _alias,FA HAND_POINTER_O)
skinparam folderBackgroundColor<<FA HAND_POINTER_O>> White
@enduml